★ DOSSIER #284LADDER PERFORMER
HOUNDOOM
darkfireABILITY · FLASH FIRE
USAGE
0.0%0.0%
WR · MO
—0.0%
WR · WK
—
SAMPLE
0.4k
RANK
#284
BASE STATSBST · 500
HP75
ATK90
DEF50
SP.A110
SP.D80
SPE95
§ ONE
ABILITY DISTRIBUTION
— What trainers runFlash Fire94.3%
Unnerve3.6%
Early Bird2.2%
§ TWO
POPULAR BUILDS
— Top spreads paired with top moves/items§ THREE
COMMON MOVES
— Top 7 across all buildsHeat Wave90.4%
Protect74.6%
Dark Pulse57.9%
Snarl48.1%
Sludge Bomb35.8%
Sucker Punch33.6%
Overheat22.1%
§ FOUR
COMMON ITEMS
— Top 7 across all buildsFocus Sash49.2%
Charcoal24.3%
Choice Scarf16.7%
White Herb3.0%
Chople Berry1.9%
Iron Ball1.6%
Life Orb1.6%
§ FIVE
USAGE TREND
— last 62 weekly snapshotsUSAGE % · 0.6% → 1.0% over the last 62 weekly snapshots
§ SIX
OPENS WITH
— Most-led-with partners at turn 1STOPGAP — lead-pair data accumulates from replay parsing. The weekly aggregator hasn't ingested enough battles featuring this Pokémon at the active cutoff yet.
§ SEVEN
COMMON TEAMMATES
— Wins more when paired§ EIGHT
DIRECT THREATS
— KOs it or forces it outNo direct-threat data yet for this snapshot.
§ NINE
BAD MATCHUPS
— Worst head-to-head winrateNo matchup data yet for this snapshot.